The Command Design Pattern is a behavioral design pattern that allows the separation of the request for an action from the object that performs the action. This pattern encapsulates a…
The Chain of Responsibility (CoR) design pattern is a behavioral pattern that is used to handle requests by passing them through a chain of objects until one of them handles…
The Proxy Design Pattern is a design pattern in Java that is used to provide a surrogate or placeholder for another object to control access to it. The proxy acts…
The Flyweight design pattern is a structural pattern that aims to reduce memory usage by sharing objects that have the same state. The idea is to create a pool of…
The Facade design pattern is a structural pattern that provides a unified interface to a set of interfaces in a subsystem. It encapsulates a complex system into a single, simple…
The Decorator pattern is a structural design pattern that allows you to attach additional behaviors to objects dynamically at runtime. This pattern is useful when you need to add new…
The Composite design pattern is a structural pattern that allows you to compose objects into tree structures and then work with these structures as if they were individual objects. In…
The Bridge design pattern is a structural pattern that decouples an abstraction from its implementation, allowing the two to vary independently. In other words, it separates the interface from its…
The Adapter design pattern is a structural pattern that enables two incompatible interfaces to work together. In other words, it acts as a bridge between two interfaces that are not…
The Prototype design pattern is a creational design pattern that allows you to create objects by cloning an existing object, rather than creating a new object from scratch. This can…