In Java, the Map interface is used to store key-value pairs. It is part of the Java Collections Framework, which provides a comprehensive set of interfaces and classes for handling…
In Java, a Set is an interface that defines a collection of unique elements. A Set cannot contain duplicate elements and it is an unordered collection. It is part of…
The List interface in Java is a part of the Java Collections Framework, which provides a way to store and manipulate a group of objects. A list is an ordered…
The Collection interface is one of the most important interfaces in the Java Collection Framework. It provides a unified way of representing collections of objects in Java. The Collection interface…
The add() method in Java is a part of the Collection interface, which is a member of the Java Collections Framework. This method is used to add an element to…
The Visitor design pattern is a behavioral design pattern in Java that is used to separate an algorithm from an object structure on which it operates. It allows new operations…
The Template Method pattern is a behavioral design pattern that defines the skeleton of an algorithm in a superclass but lets subclasses override specific steps of the algorithm without changing…
The Strategy Pattern is a behavioral design pattern that allows you to define a family of algorithms, encapsulate each one as an object, and make them interchangeable at runtime. In…
The State design pattern is a behavioral pattern that allows an object to change its behavior when its internal state changes. This pattern is useful when we have an object…
GOF (Gang of Four) design patterns refer to a set of 23 software design patterns that were first introduced in the book "Design Patterns: Elements of Reusable Object-Oriented Software" by…